Low Poly First Person Horror Template
A downloadable Template for Windows
==THIS IS NOT A GAME!!==
This is a template for developers to create their own horror games using Unreal Engine 4.27.
--Description:-- Have you wanted to make a simple horror game but didn’t know where to start? Whether you’re short on time, unsure how to begin, or just feeling stuck, this template is here to help!
- Easy to Use & Lightweight – Works well on low-end systems.
- Pre-Made Assets – Includes ready-to-use animations and coding.
- Customizable Script Actors – Easily adjust to fit your needs.
- Dynamic Crosshair – Automatically adjusts for gameplay.
- Interaction Prompts – Clear prompts for player interactions.
- Player Character + Animations – Includes a basic character setup.
- Easy Player Customization – Simple options to customize the player.
- Advanced Door System – Includes locks + Keys and buttons for doors
- Optional Collection System – Add item collection if you want.
- (Optional) Hold-to-Interact System – Includes a progress bar for actions.
==Still In Development:==
This template is a work in progress and may have bugs or missing features. If you find any issues or have suggestions, let us know in the comments!
==Requirements?==
1. Unreal Engine 4.27. (Other versions unstable)
Published | 14 hours ago |
Status | In development |
Category | Tool |
Platforms | Windows |
Rating | Rated 5.0 out of 5 stars (3 total ratings) |
Author | 1.0.1Studios |
Tags | Asset Pack, Character Customization, First-Person, FPS, Horror, Indie, Low-poly, Project template, Unreal Engine |
Asset license | Creative Commons Attribution v4.0 International |
Purchase
In order to download this Template you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:
Comments
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If I ever become a developer I'mma try thisss 🔥
Sick!!
Feels a bit unpolished but good for a prototype. I think ya'll should add a "Door Is Locked" msg for the interaction or something. But other that that it's amazing!! 10/10
Thanks for the feedback! We'll try to fix that In our next update!!